DISCLAIMER:
Bear in mind that carrying out any of these experiments
I'm about to describe to you may be illegal on
your plane of existence. Not only that, but since the
frequencies of reality differ widely from plane to plane,
you might not get any results -- or worse, you might get
some very dangerous results. Bottom line: if you
find yourself in a jam, legal or otherwise, don't blame
me, and don't say I didn't warn you. In fact, I'll go so
far as to invoke the old standby:
THIS
INFORMATION IS PRESENTED FOR ENTERTAINMENT PURPOSES ONLY.
There. Now tell your next of kin to leave me out of the
subpoena.
Helpful
Hints:
- For re-animation to
progress past the cellular stage, you have to use
a corpse that's fairly fresh -- and intact. A
severed hand grasping at your ankle scores pretty
high on the "creepy" scale, but you
really do need most of the connections in the
nervous system to link up in order for the
development of the zombie to take its natural,
healthy course. (Therefore, a skeleton with no
muscles to pull against the bone is not going to
get up and move around without some serious
mojo.)
- Use a subject which
has all of its original parts. Do not
attempt some Frankensteinian cut-n-paste job. In
most cases, it won't work -- the multiple
frequencies needed to resonate with all the
different cells make it impossible...almost.
If it does work, you will have several
zombies sharing one body, and all of them will be
very, very upset with the arrangement. Better to
have one intact undead person, however
abby-normal they may be, than a whole bunch of
hoppin' mad pieces all sewn together and mobile.
- Don't be stupid --
have something ready for the zombie to eat.
Now. Raising your zombie
is not going to be anything like a George A. Romero
movie. (You'll note that all of the zombies raised in
those movies are made by other zombies. For details on
that process, keep reading in the
"Zombification" section.) No, this is for all
you crazy kids who've always wanted to be mad scientists.
If you can get this to work, your new friend will
eventually be able to raise an army of zombies for
you, if that's what you really want, and if you're very
nice to him or her.
Jymi:
Honey, will you raise me an army of zombies?
Yes, dear, of course. Just
let me finish this section.
1.
Preparing the Body
Do your zombie a
favor: embalm him or her before you begin the
reanimation procedure. I'll assume that you already know
how to do that; I'm not going to go over embalming here.
That's basic stuff, and if you don't know how to preserve
a corpse, you've got no business reanimating one.
Embalming does not hinder
the zombie's comfort in any way. It does help to
ensure that the zombie won't be embarrassed by unsightly
blood pooling, offensive odors emanating from his or her
body, and/or advancing putrefaction. No one wants that.
You can, however, skip the
cotton-wads-in-the-orifices step. That's just nasty.
2.
Doo-dads, Whachamajigits & Thingies (aka
"Equipment")
- One
Van de Graff generator capable of emitting
extremely high voltages
- One
large (body-sized) tub made of clear,
shatter-proof glass, with drainage tap, insulated
bottom and restraints
- Six
frequency meters (It's convenient to construct a
device which incorporates these in one casing)
- One
long plastic tube with reservoir
- About
50 gallons (give or take; enough to fill the tub)
of Na+ (60%) H2O (40%) solution
(I don't need to tell you to use pure distilled H2O,
do I? Good.)
- Precision
timer
- Enough
wires to choke a horse (also insulated -- the
wires, not the horse)
- Beer
3.
Variables and Equations and All That Thinky Stuff
Essentially, what we're doing here is turning the body
into an organic capacitor. By placing it in the positive
sodium solution and jamming electrons through the central
nervous system via the VdG generator, you set up a
potential difference between the inner tissues and the
outer solution. The charge builds and releases at regular
intervals, forcing energy through the cells at a
particular frequency. When you hit the right frequency
for the energy associated with that body's life force --
bingo. Easy enough, right? The problem is figuring out
how long you need to apply the current, and the correct
frequency of said current, since it's going to be
different for every body.
We'll be
working with the six major energy centers within the body
itself (new-age whoo-hoos call them Chakras1).
And, to make it easy, we'll define them according to the
colors with which they're usually associated. Class,
please open your Gray's and follow along:
 It's like a
little rainbow, isn't that nice?
Hey, I never said I could draw.
Quit smirking or I'll nosh your eyeballs.
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Violet (v): The hypothalamus, thalamus,
and pineal gland in the diancephalon
Blue (b): The rima glottidis in the
larynx
Green (g): The upper interventricular
septum, between the pulmonary and aortic
semilunar valves
Yellow (y): Right between the semilunar
ganglia, in the solar plexus
Orange (o): The lower abdominal cavity; energy
center can be stimulated via the interior naval
scar tissue
Red (r): Major nerve clusters of the naughty
bits: in males, the glans penis; in
females, the clitoris.Note: I'm borrowing heavily
from the Hindu Chakra system because of the
obvious parallels. It should not be inferred that
these physical energy centers are where
the actual Chakras can be found, since, according
to the teachings, Chakras define the "subtle
body", and as such, are undetectable on the
physical planes. There are just some really
interesting and useful corollaries.
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You'll be measuring the frequency of the
energy emitted by these centers, and their variables are
expressed thusly:
fc(v)
=
the frequency of the violet center. And so forth.
So... fc(all) = fc(v)
+ fc(b) + fc(g)
+ fc(y) + fc(o)
+ fc(r)
And... fc(all)
av = fc(all) / 6
Remember that we'll be dealing with a spectrum
of total average frequency values. So when necessary,
they're differentiated in the equations with the
following subscripts:
fc(all)
av1 = The total average frequency
of the body before reanimation.
fc(all)
avd = The total average frequency
of the body at any point during the process.
fc(all)
av2 = The total average frequency
of the body at the moment of reanimation.
The variables for some other frequency
measurements that you may find useful are:
fp = the
frequency of the physical plane on which the
subject was born. Perform your operation on
this plane, since cross-planar reanimation
calculations just get ridiculous.
fs = the
frequency of the "soul plane2",
the one from which the zombie will receive
its life energy
fL = the
life frequency: the result of fs
filtered through fp of the
physical cadaver.
fL
= fc(all) av
( fs / fp
)
This is the everyday, normal frequency,
so it's not going to be the same number as fc(all) av2
.
Then there's that all-important, life-giving
voltage:
Vr = the voltage
required for reanimation. This is most likely unknown
at first, but the trial-and-error is greatly reduced
by this equation:
Vr
= [(2x)fc(all) av1]
/ b
You're welcome.
Like the frequencies of musical octaves
double as they go up, Vr is some octaval increment (x) of the
residual frequencies in the corpse's energy centers.
Don't forget to factor in the body's natural
electrical resistance ( b). This should be measured
after embalming, since the addition of new chemicals
may change the result.
Next we
need a few time measurements:
- tL = the
age of the body from birth to death, in
seconds. (We love scientific
notation! Yes, we do!) There's a
little breathing room here: if you know
the exact seconds, great; but the dates,
hours and minutes on which these events
occurred are sufficient for your
calculations.
- td
= the time in seconds that the
body has been dead when the application of Vr
begins.
tr = the
time required for re-animation to occur; the
number of seconds for which Vr should
be applied to the body. There is
significantly less breathing room for this.
If the voltage is applied for too long, you
won't get a zombie, but you can have
fried corpse for dinner3, and at
least that's better than a poke in the eye,
isn't it?
tr
= (tL + td) / tL
4. I See You Shiver...with
Re-an-i....mation
Ok, here's the set-up:

I'm not the
best artist, but this works. You should at least be able
to tell which of these shapes is the body, so I didn't
bother numbering that. (Those black lines across it are
the restraints, not the latest innovation in hemlines.)
The
tank containing the Na+ solution.
The
Van de Graff generator.
The
drainage tube. This is basically just a siphon,
but it's terrific how it keeps the Na+ solution
positive. The draining end should be fitted near
the bottom of the tank. Let the reservoir run
behind the VdG, as close as you can get it
without touching. Those black lines coming out of
the reservoir are wires, and need to run to
ground. When the VdG pumps electrons through the
body, they eventually end up in the Na+ solution.
If you don't keep that solution positive, the
capacitor will reach a neutral (and then
negative) charge pretty quick, and goodness
knows, we don't want that. So when the
drained solution reaches the reservoir, the
negative charge on the VdG sends the extra
electrons out through the ground wires. The
solution then continues to the other end of the
tube, all positive again, and re-fills the tank.
Neat, huh?
This
is the frequency meter. In my lab, I've combined
all six meters with the controls for the VdG and
a timer in one handy-dandy case. It gives me the
readouts for each of the six energy center
frequencies, one for the average frequency, a
knob to adjust the voltage and another readout
screen to tell me what I just adjusted the
voltage to be. I swear, this thing does
everything but play Pong. You don't need
to get so fancy, but it's really convenient to
have it all on one console.
Beer.
Step 1
I shouldn't need to tell you that the body needs to be
nude, so I won't. Before you hook up any of the VdG wires
to the body, find fc(all)
av1 . This is done by placing the wires
directly on the skin above the energy centers and turning
on your meters. At no other point during the operation
should the frequency meter wires touch the body or the
solution. They should hang about a foot above water
level. When the body reaches fL, the meters will
start jumping even from that height.
Step 2
Insert the VdG wires into the energy centers of the body.
Yes, stick them right in there. What do you mean,
"Oh gross"?! Listen pal, you're the
one who's hoping your mom doen't come home early and find
that corpse sitting in the fruit cellar next to the Van
de Graff generator. Now open your pop-up anatomy book,
and get with the wiring.
Just...er...please be extra careful with the
ones that go into c(r). That's delicate.
Step 3
Fill
the tank with the Na+ and get the drainage siphon going.
Step 4
Drink
beer.
Step 5
Now
it's just a matter of figuring out which
"octave" of current is going to jump start the
body's life energy. Turn on the VdG, and experiment with
different values of x. Here's that
equation again:
Vr =
[(2x)fc(all) av1]
/ b
You want to watch your frequency meters.
They aren't going to do very much as fc(all) avd approaches fs . When you find the
correct value for x, they're going to
go nuts.
During the course of daily life (for the
living or the undead), the energy centers of the body
rarely, if ever, measure the exact same frequency.
Luckily, however, at the moment of reanimation, that's
just exactly what they do.
The frequency meters will suddenly jump up
to fc(all)
av2 . At that point, you've hit Vr , so start your
timer immediately. Apply Vr for the number of seconds equal to tr . (You did
remember to calculate tr and set the timer
to that number before you started, right?)
Step 6
When
the timer dings, turn everything off immediately and see
what you've got. If the body is still twitching,
congratulations! You've achieved cellular reanimation.
Drain the tank, remove the wires, but leave the
restraints on until your new pal has progressed into the
Cerebric stage of development. Depending on his or her
original traits, this could take anywhere from a few
minutes to several days -- assuming you feed him or her
properly.
Step 7
Drink beer.
Post-Op Care
During the developmental stages, you should
keep the zombie warm and help work the stiffness out of
the muscles several times a day. (It's just like physical
therapy.) If removing all the restraints is not an
option, work one limb at a a time. And don't forget to talk
to the zombie. Read aloud. Play music. All these
activities will help the nervous system to readapt itself
the energy patterns of life on your material plane.
Regarding the feeding, no, you can not
just keep applying the energy from the VdG. That's not
food. That would be like leaving the defibrillator going
once someone's heart has regained its rhythm. Once
reanimation has occurred, that energy is too much.
Reanimation gave the physical nervous system a jolt from
the "soul plane" (or at least its frequency
equivalent), but in order to temper that jolt and
stabilize the circuit, the zombie needs to take in
organic energy of the physical plane. Provide your zombie
with the nourishment he or she needs to calm down and
rejoin society. We like beer, too, so feel free to offer.
1
Not that I'm making fun of the concept, but I think the
ancient Hindu Masters would be surprised at all the
asinine spewage that goes on these days, supposedly based
on their precise metaphysical science.
2
Wasn't that a dance program in the 70s?
3
See "The Undead Lifestyle" section for some
yummy recipes. They're deadlicious. To die for.
Finger-lickin' good. Have some body over for a bite. Or
cocktails. Oh god. Please, somebody slap me. Make me
stop.
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